Seamen port

Finally, the developers fulfilled their promise and managed to complete the legendary lost game known as Project Dream…sorta. There is a reason that game was called that since over at Rare some of its lead members always had a thing for pirate adventures, being featured on the 8-bit NES then in Donkey Kong Country 2; the culmination of all this was to be that title known as Project Dream, which was originally planned for the SNES then the N64 before finally morphing for various reasons into what ended up becoming Banjo-Kazooie. Quite a turn of events since only some ideas and music from that almost completed game remain. Jolly Roger’s Lagoon in Banjo-Tooie is the most pure remnant of that dream, using the actual pirate town from that game as the basis of a new world. Even the main villain of that game makes an appearance here; a drunk and washed out pirate lamenting the fact that his game was cancelled. Fortunately, years later the Rare developers actually made their dream come true with the ambitious game Sea of Thieves.
And because the low hanging fruit for level design was already picked in the more traditional singular biomes of Banjo-Kazooie, such as grass, beach, ice, desert, Halloween—yes halloween is a biome—for an ambitious sequel your huge worlds pretty much need to be 2 x 1 and more unexpected in order to make the cut. So Jolly Roger’s Lagoon ends up being a seafaring pirate village for tourist with a secret behind its famous lagoon which will change the tone of the level. The level is named after the famous pirate skull symbol which is nicknamed Jolly Roger and, in-universe, for the proprietary of the local tavern who is clearly a gay frog with a trans partner so don’t complain that the Banjo series does not have representation; at least they tried—although in frog world the female is usually the bulky one so maybe it is a play on that.
But for the cozy town Grant Kirkhope delivers a sweet pirate tune with the usual devices of the style and mostly devoid of his own traditional zany style (except for one section) in favor of a more classic tune and a normal sense of harmony.
Musical Analysis
The instruments are meant to be the ones you would hear aboard a pirate ship for entertainment right after they stole them from the local town. We get the harmonica as accompaniment mimicking the other reed instrument known as the concertina, which is a little accordion, the first use of a recorder which is a simpler flute and some drums and tambourine. The oom-pah rhythms are full of swing, making the track even more..jolly. What sticks out is the harmony which shows that Grant is capable of using minor chords on his major key pieces and using other unique devices for the series like genuine extended chords, making it sound different from the other Banjo tunes.
Section A is the main motif which modulates the same melody through different chords, each repetition sounding higher and more exciting than the last. The chords begin the pattern in C and then shift home base to D, creating groups of I to IV. The last one ends on the iv since we are still in the C Ionian/Major profile. After this we get not the eccentric Kirkhope cadence but a normal IV – V – I. Must feel good to finally being able to write a normal piece.
The harmony for this section thus would be:
C – F – D – G – E – Am – F – G – C
Still lots of major chords but the use of the vi chord will allow the piece to have some earnest bittersweet feel throughout the track. The end phrases of the accompaniment maintain the vaudeville scale run to reach the root note of the chord.
A bittersweet feel that is specially displayed during Section B, perhaps the most straightforward major key melody used in the banjo series; no odd chords found in here, just pure functional harmony so this clearly shows that Kirkhope’s head can function properly. B sections often go to the fourth for variety as the first chord and this is no exception. The harmony is:
F – C – G – C – Am – Em – F – G A
Section repeats.
But normalcy cannot last for long since what is the point of normalcy in Banjo-Kazooie. So the C section goes to the tritone vamp that makes the pieces sound bizarre and comically weird. Still it is a new kind of tritone chord not used before; it is even more abrupt since it is not the Kirkhope cadence [ bII – V – I] neither a vamp involving the tonic but going to the II chord. So it is between D and Ab, sustaining the D. For this part the harmonica might actually be an harmonica or a melodica.
The most special section is the D Section which has new kinds of extended, previously unheard chords and rhythms in the series, sounding pretty much like a sunset with new colors, as if the pirate ship on the Monet painting just departed against it and it is sounding its horns. The sunset section changes the pace by deswinging the piece and introducing the french horns against a bass line that creates the extended jazzy harmony that is seldom heard in the series. The main vamp would be between Eb and Cm; the horn and flute maintain the notes Eb and G as pedal points while the upper notes advance by tones through Bb, C and D creating various chords in inversion. We see colors such as Ebmaj7, Ebmaj7/13, and even the unique Ebmaj7/11 when the bass goes to Ab, making you suspended in the air for a moment. The flutes are desynchronized with the main beat, horns and the trombone, creating some sort of polyrhythm in which they are playing in triplets, the horns in quarter notes and the bass longer notes.
The impressionistic harmony could be something like:
Eb – Cm – Eb – Cm –
Ebmaj7 – Cmadd9 – Ebmaj7 – Cm7
Eb6 – Cm – Eb6 – Cm7
Ebmaj7/11 – Cm (b13) – Ebmaj7 – Cm7 – E
Closer to the spirit of the Mario series or one of those Russian ballets since the Nutcracker march has a similar idea. Grant clearly wanted to do something different for this part.
As you can deduce, the piece has been modulating to higher tones, staring in C then D then Eb. This means that for the last section which is a reprise of the main A Section with new countermelodies it goes to the E profile.
The last part is the C Section in its original key of D played with the quirky sax that Grant was not able to resist putting in. It abruptly goes back to the C key to prepare the loop via the Kirkhope cadence.
A pirate adventure with the Banjo-Kazooie touch. Finally the series went back to its roots.

Help to keep the rites going around here by supporting the shrine:
- Inside The Score – Banjo-Tooie – Cauldron Keep
Ominous stakes The sense of dread around the imposing tower’s lair of the villain sitting atop the highest peak of the Isle ‘o’ Hags is captured by this depressing track that receives the frantic chord change treatment of Grant Kirkhope but within a minor key context; if the C major… Read More »Inside The Score – Banjo-Tooie – Cauldron Keep - Inside The Score – Banjo-Tooie – Jolly Roger’s Lagoon
Seamen port Finally, the developers fulfilled their promise and managed to complete the legendary lost game known as Project Dream…sorta. There is a reason that game was called that since over at Rare some of its lead members always had a thing for pirate adventures, being featured on the 8-bit… Read More »Inside The Score – Banjo-Tooie – Jolly Roger’s Lagoon - Inside The Score – Banjo-Tooie – Hailfire Peaks (Lava Side)
Duality of bear The duality of man, or rather of bear and bird. Because a series based around the contrasting personalities of its main characters sooner or later had to tackle such a level; the true twin peaks. Because why waste two levels with the generic lava and ice biomes… Read More »Inside The Score – Banjo-Tooie – Hailfire Peaks (Lava Side) - Inside The Score – Banjo-Tooie – Witchyworld
Cursed clowns We are entering a Banjo-Kazooie spree. It seems that the respective safety authorities have been bribed since now we get to enter the famous park operated by the witch Gruntilda, who truly appears to be a tycoon outside her fairy tail home at Spiral Mountain. This is the… Read More »Inside The Score – Banjo-Tooie – Witchyworld - Inside The Score – Undertale – Fallen Down
Embrace You are listening to the sound of tender motherly love, a classic lullaby in 3/4 time that could be coming right from a music box left in your room by your mom that let’s you know everything will be alright in the end. You lay down in bed, who… Read More »Inside The Score – Undertale – Fallen Down - Inside The Score – Super Mario 64 – File Select
Everything is gonna be okie dokie Indeed, the song that lets you know everything is gonna be oki doki. A short piece of music that can instantly transport anyone as far back as 1996 to the very first memories of Super Mario 64; it is Christmas morning and this is… Read More »Inside The Score – Super Mario 64 – File Select








