Run for your life

Something really bad is happening. Link Unconscious, at the mercy of the skull kid and his two minions. The imp, having a sense of familiarity with the hero, approaches carefully to inspect the body. Turns out Link is carrying with him the legendary ocarina of time, entrusted with it by Princess Zelda to avoid the events that transpired when Ganondorf managed to get his hands on the sacred Triforce. Now this instrument ends in the very irresponsible hands of Skull Kid. While the thief is distracted playing his new ocarina, Link slowly wakes up, triggering the ding-ding alert of the tinker bell fairies and prompting Skull Kid to take Epona and run away to the absolute limits of the Lost Woods.
Is in this sequence where for the first time we find the chase cue written by Koji Kondo, reused throughout the game whenever Link chases or is being chased, like him with a thief or with ranch bandits. It’s an standard action tune full of adrenaline pumping ostinatos that are transposed, an alarming brass section and loud, frantic percussion; it consists of three sections plus a short intro, each one more desperate and intensely paced than the last.
Musical Analysis
Structure: Section 0 / Section 1 / Section 2 / Section 3
Time Signature: 7/4 (Section 0) 4/4 Section 1 and 2 3
Tempo: 100 (150 section 0)
Melodic and Harmonic Profiles: C# Diminished; C Diminished; D Diminished; D# Diminished; E Diminished
The piece begins with an ascending diminished scale to set the alarm, builds up the suspense by sustaining that minor third interval and then the snare drum enters to inject the adrenaline and the running motion accompanied by the ostinatos. The snare pattern follows closely the melodic accents. The ostinatos go back and forth between two transpositions, one based around C5, the other around C#5, while the high strings are arpeggiating diminished chords.
E dim – G dim – E dim – G dim
F dim – Ab dim – F dim – Ab dim
A bit of that always-prevalent use of diminished sonority to signify danger and a sense of urgency.
Next, it plays an ascending scale reminiscent of the intro, moving the scale up a semitone with each repetition.
The tuba introduces additional dissonance by playing perfect fifths at certain moments that are one tone up from the harmony of the low strings, creating wacky suspensions (C# 6 sus2). shortly after, it sticks to doubling the low strings notes, transforming what was an accompaniment figure into a melodic one.
The dread of the last section is not only caused by the speed of the accompaniment pattern but also from the harmony, now introducing fully spooky tritones; the trumpets adding the high panic at the end by entering and doubling the last four scale runs, all to the noise of the cymbals accentuating each scale beginning.
The cue ends just in time to synchronize with the action happening on screen, when the player is given control, showing that the piece was specifically composed for this scene and then reused later for all manner of persecutions in the game.
Skull Kid takes the upper hand and manages to get rid of Link. it’s now up to him to follow the strange path ahead, jumping through obstacles like a seasoned pro showing off his abilities—the developers certainly made sure to put those platforms at the beginning for this reason— and traversing the characteristic horizontal trunk tunnels of the Lost Woods since A Link to the Past only to find himself at the edge of a cliff. And down the rabbit hole Link goes. On to one of various trippy sequence that means he is not entering a normal world.. His little personal journey is about to include some known faces in an uncanny new form, some detached faces he will be collecting and even a face on an astral body he will likely never forget.

Help to keep the rites going around here by supporting the shrine:
- Inside The Score – Final Fantasy VI – Dancing Mad
Stairway to hell This one goes out for the masochists who want to spend their evening watching an entire opus that some other masochist painstakingly spent his time making with the primitive sound chip of the SNES (WARNING: the Visuaizer Music Tracks channel, Video Game Music Shrine and Google LLC… Read More »Inside The Score – Final Fantasy VI – Dancing Mad - Inside The Score – Final Fantasy VI – Kefka’s Theme
Uncomfortable laughter After spending some time with the playfully sinister circus music of the Banjo-Kazooie series, finally we arrive at a character who is the personification of that idea and actually lives up to the sinister moniker, seeing as how this nihilistic psychopath who looks like a comic-relief jester is… Read More »Inside The Score – Final Fantasy VI – Kefka’s Theme - Inside The Score – Banjo-Tooie – Cauldron Keep
Ominous stakes The sense of dread around the imposing tower’s lair of the villain sitting atop the highest peak of the Isle ‘o’ Hags is captured by this depressing track that receives the frantic chord change treatment of Grant Kirkhope but within a minor key context; if the C major… Read More »Inside The Score – Banjo-Tooie – Cauldron Keep - Inside The Score – Banjo-Tooie – Jolly Roger’s Lagoon
Seamen port Finally, the developers fulfilled their promise and managed to complete the legendary lost game known as Project Dream…sorta. There is a reason that game was called that since over at Rare some of its lead members always had a thing for pirate adventures, being featured on the 8-bit… Read More »Inside The Score – Banjo-Tooie – Jolly Roger’s Lagoon - Inside The Score – Banjo-Tooie – Hailfire Peaks (Lava Side)
Duality of bear The duality of man, or rather of bear and bird. Because a series based around the contrasting personalities of its main characters sooner or later had to tackle such a level; the true twin peaks. Because why waste two levels with the generic lava and ice biomes… Read More »Inside The Score – Banjo-Tooie – Hailfire Peaks (Lava Side) - Inside The Score – Banjo-Tooie – Witchyworld
Cursed clowns We are entering a Banjo-Kazooie spree. It seems that the respective safety authorities have been bribed since now we get to enter the famous park operated by the witch Gruntilda, who truly appears to be a tycoon outside her fairy tail home at Spiral Mountain. This is the… Read More »Inside The Score – Banjo-Tooie – Witchyworld








