The two faces of the mask

The opening statement of The Legend of Zelda: Majora’s Mask has everything you need to know about this game and how it differentiates itself from its predecessor.
Both title themes start in a peaceful, relaxed way. But unlike in Ocarina of Time, the game establishes its focus on the characters right away by showing us scenes from the townsfolk daily life; lives in which the Hero of Time will find himself immersed in. The game is all about characters after all, epic cinematic shots of the game world are no more. The title screen of Ocarina of Time was all about Link interacting with nature, over here we see Link interacting with fellow human beings. It all is preceded by the unsettling image of the mask known as Majora’s Mask And the Happy Mask Salesman, already distorting and contrasting the images of this town, robbing the player from their security right from the beginning.
Musical Analysis
Structure: Section 0 / Section 1 / Section 2 / Section 3 / Section 4 / Section 5 / Section 6 / Section 7
Time Signature: 4/4
Tempo: 94 (ritardando to 64 at the end of section 0)
Melodic and Harmonic Profiles: D Ionian/Major; D Chromatic; C# Octatonic; C# Diminished
The music is based around the theme of Clock Town—the later being most likely composed first and one which we will explore in-depth later—played with the more delicate harp and no percussion. A baroque dance known as an English Country Dance (more about that on the Clock Town cue analysis). The series has arrived to the future after all, with Termina being roughly 200 to 300 years more advanced than Hyrule—some tech even more futuristic than that!— The development of accurate timekeeping, astronomy and democracy means that a medieval renaissance fair Irish jig is a thing of the past, let’s bring music of the 1600s (for starters, look how contrapuntal the music is now, with multiple melodies taking place at the same time)—the baroque motif also means that the harpsichord will go on to have a more prominent role in the soundtrack.
But if the Ocarina of Time title theme ends on a triumphant, heroic cadence, then the Majora’s Mask couldn’t possibly end any further from that mark, both visually and musically. The title screen ends with the very first sigh of the unforgettable face of the moon, the constant threat looming over Clock Town, inescapable from any corner of the world. The Clock Town Cue slowly starts to morph into the Majora’s Theme and with it we see the entrance of the Chinese troupe of musicians into the series. with the suona and gongs of classic Chinese opera playing the dissonant tune that connects to the masks traditions of the East. In Chinese drama, the entrance of a characters is musicalized with these accelerating rhythms of the percussion. Underlying dissonance contrasting against a peaceful facade will be a staple of Majora’s Mask. A theme of denial present in various characters is captured in musical form.
The first thing that indicates that something is wrong here are the low strings introducing the parallel fourths in chromatic fashion that in the world of Kondo denote evilness. The shift from the simple music of the simple life of Clock Town, made of clearly defined melodic phrases and a folk progression far from the more modal music of Hyrule and accompanied by the piccolo flute playing countermelodies, is jarring to say the least. From unassuming European major tonality music to a completely exotic suona playing microtonal music and diminished intervals. However, the doom of Clock Town was already foreshadowed in the “happy section”, in the form of three descending diminished chords Kondo has hid carefully behind the happy melody that is present at the end of the Clock Town song when it is about to loop. A classic signifier of failure in media [ C# dim – C dim – B dim ] just three remaining days after all.
The stunning intro sets the tone for a game that wants to separate itself as much as possible from the one preceding it; the Zelda logo was never this purple after all. Emphasis on characters, a false sense of calm and the inexplicable evilness emanating from Majora are all captured in this little audiovisual montage.

Help to keep the rites going around here by supporting the shrine:
- Inside The Score – Final Fantasy VI – Dancing Mad
Stairway to hell This one goes out for the masochists who want to spend their evening watching an entire opus that some other masochist painstakingly spent his time making with the primitive sound chip of the SNES (WARNING: the Visuaizer Music Tracks channel, Video Game Music Shrine and Google LLC… Read More »Inside The Score – Final Fantasy VI – Dancing Mad - Inside The Score – Final Fantasy VI – Kefka’s Theme
Uncomfortable laughter After spending some time with the playfully sinister circus music of the Banjo-Kazooie series, finally we arrive at a character who is the personification of that idea and actually lives up to the sinister moniker, seeing as how this nihilistic psychopath who looks like a comic-relief jester is… Read More »Inside The Score – Final Fantasy VI – Kefka’s Theme - Inside The Score – Banjo-Tooie – Cauldron Keep
Ominous stakes The sense of dread around the imposing tower’s lair of the villain sitting atop the highest peak of the Isle ‘o’ Hags is captured by this depressing track that receives the frantic chord change treatment of Grant Kirkhope but within a minor key context; if the C major… Read More »Inside The Score – Banjo-Tooie – Cauldron Keep - Inside The Score – Banjo-Tooie – Jolly Roger’s Lagoon
Seamen port Finally, the developers fulfilled their promise and managed to complete the legendary lost game known as Project Dream…sorta. There is a reason that game was called that since over at Rare some of its lead members always had a thing for pirate adventures, being featured on the 8-bit… Read More »Inside The Score – Banjo-Tooie – Jolly Roger’s Lagoon - Inside The Score – Banjo-Tooie – Hailfire Peaks (Lava Side)
Duality of bear The duality of man, or rather of bear and bird. Because a series based around the contrasting personalities of its main characters sooner or later had to tackle such a level; the true twin peaks. Because why waste two levels with the generic lava and ice biomes… Read More »Inside The Score – Banjo-Tooie – Hailfire Peaks (Lava Side) - Inside The Score – Banjo-Tooie – Witchyworld
Cursed clowns We are entering a Banjo-Kazooie spree. It seems that the respective safety authorities have been bribed since now we get to enter the famous park operated by the witch Gruntilda, who truly appears to be a tycoon outside her fairy tail home at Spiral Mountain. This is the… Read More »Inside The Score – Banjo-Tooie – Witchyworld








