Because rock people can also be soft

The second “warp song”—or at least its equivalent—from Majora’s Mask. It also shares a bizarre pedagogic method with all the other dungeon ocarina tunes from the game; first one taught by the monkey, now it is a Goron baby and this is only after Link has learned the intro from the Goron elder that seems to have memory issues—the remaining two songs are even more bizarre— the ocarina tunes may imply some lessons the hero is learning on his path towards enlightenment; the first one representing his awakening, this one about one’s parent relationship.
The songs are mostly taught via singing. Now that Link has access to the spirit of Darmani, the Goron hero, the ocarina has the spirit of the Goron instrument as well; a drum with a skin frame.
The Goron Lullaby is the counterpart to the Sonata of Awakening. It has the opposite effect, that being, making people sleep. It will be specially useful to finally soothe the son of the Goron elder; fitting, since a lullaby is a simple, soft melody played to children in order to help them sleep at night.
Musical Analysis
Structure: Section 1 / Section 2
Time Signature: 3/4
Tempo: Dynamic: (from 81 to 93)
Melodic and Harmonic Profiles: D Dorion; D Aeolian/Minor
Gorons, being based around a tribalistic motif, are the perfect candidates to play all kinds of rawhide drums, perhaps the simplest, most basic instruments one can make—not counting the voice itself— They are some of the most ancient instruments around; drums are the world’s oldest and most ubiquitous musical instruments found all over the world, and the basic design has remained virtually unchanged for thousands of years. You only need some kind of shell and stretch an animal skin or organic membrane over it; a drumhead and a resonator. That’s it. The playing technique is equally simple, after all, how many brain cells can it really take to bang on stuff with sticks? (drummers beware of the joke). In any case, it is expected that a tribe like the Goron will have music that tends to be more ritualistic, primal, repetitive and straightforward.
This time around we don’ t have a duet but a core ensemble composed of Link; darmani, the Goron hero; and the voice of the baby Goron— curiously, the Zora guitar is also used here as accompaniment— Link plays his ocarina on the “happy”mode (notes A, B, D) using a motif of only three notes, where the question is an ascending pattern and the answer the one that descends to the tonic; it is as simple as it gets, perhaps only competing with Epona’s Song as the easiest song to perform. Another difference with the other duets is that here it does not happen that an instrument plays and then the other responds; the ocarina and the frame drums are played throughout the entire piece.
Similar to the Sonata of Awakening (and many more ocarina tunes), Koji selects two chords to go back and forth in the beginning of the piece and then on to a coda. The acoustic guitar is arpeggiating between D minor and D minor sixth, giving the piece an slightly dissonance by using the tritone interval from F to B as opposed to the safer, consonant option (G major) However, the presence of the B natural retains the Dorian flavor of the piece—it even feels as if the acoustic guitar is playing the song of soaring— The high strings help to soften the diminished fifth played by the guitar by sticking to the G chord.
The triumphant Mario cadence had a good run (it will only return at the very end of the score); here we see it vanish as Kondo finally opts to let a minor tonality ocarina song end in melancholy, the outro being composed of Bb – Am – Dm, with the Bb major a small tease of a Mario cadence that never will come—although it manages to thrive a little in the figure played by the strings at the end, implying an Am7 (which contains a C major chord).
Like many of the orchestrated ocarina tunes, they end up being more sophisticated than they would need because Kondo always make sure to mix at least two harmonic profiles or modes in each of the tunes; in this case the Dorian and the minor.
The Goron drums are special in the sense that throughout the game they fulfill a melodic role, something unusual for these kinds of drums. Their design and sound are based around the ones played by the Native Americans (USA), where drums are very influential, demonstrating that the Goron are not based on any specific culture but an amalgam of anything that feels tribal and indigenous to the developers—to make them a melodic instrument Kondo uses a sample spread across his keyboard in order to play the different pitches.
The cute voice of the Goron child is likely a recording of a girl no older than 10, girls are typically used to voice babies even if in-game they are meant to be boys, similar to how women tend to voice young boys; it’s definitively easier than giving recording instructions to an actual baby—or perhaps the sample was taken from a random recording of a baby—The vocals play after the ocarina does a melody round and, similar to Malon, the singing ranch girl, Koji uses pitch manipulation to reach the intended notes in order to make the voice sound as natural as possible with the limited technology of the time. Just like a baby with limited musical training, Kondo makes the last pitches not being completely in tune with the ocarina and the Goron drums, making it realistically amateur or as if the baby Goron had started crying mid song or getting sleepy.
Now Link and Darmani have everything they need to have another go, a second opportunity at trying to tame the blizzard preventing the entrance to Snowhead Temple, coming from a giant Goron that unintentionally caused the demise of the legendary Goron hero, a hero whose destiny is about to be fulfilled. Promise from one hero to another.

Help to keep the rites going around here by supporting the shrine:
- Inside The Score – Final Fantasy VI – Dancing Mad
Stairway to hell This one goes out for the masochists who want to spend their evening watching an entire opus that some other masochist painstakingly spent his time making with the primitive sound chip of the SNES (WARNING: the Visuaizer Music Tracks channel, Video Game Music Shrine and Google LLC… Read More »Inside The Score – Final Fantasy VI – Dancing Mad - Inside The Score – Final Fantasy VI – Kefka’s Theme
Uncomfortable laughter After spending some time with the playfully sinister circus music of the Banjo-Kazooie series, finally we arrive at a character who is the personification of that idea and actually lives up to the sinister moniker, seeing as how this nihilistic psychopath who looks like a comic-relief jester is… Read More »Inside The Score – Final Fantasy VI – Kefka’s Theme - Inside The Score – Banjo-Tooie – Cauldron Keep
Ominous stakes The sense of dread around the imposing tower’s lair of the villain sitting atop the highest peak of the Isle ‘o’ Hags is captured by this depressing track that receives the frantic chord change treatment of Grant Kirkhope but within a minor key context; if the C major… Read More »Inside The Score – Banjo-Tooie – Cauldron Keep - Inside The Score – Banjo-Tooie – Jolly Roger’s Lagoon
Seamen port Finally, the developers fulfilled their promise and managed to complete the legendary lost game known as Project Dream…sorta. There is a reason that game was called that since over at Rare some of its lead members always had a thing for pirate adventures, being featured on the 8-bit… Read More »Inside The Score – Banjo-Tooie – Jolly Roger’s Lagoon - Inside The Score – Banjo-Tooie – Hailfire Peaks (Lava Side)
Duality of bear The duality of man, or rather of bear and bird. Because a series based around the contrasting personalities of its main characters sooner or later had to tackle such a level; the true twin peaks. Because why waste two levels with the generic lava and ice biomes… Read More »Inside The Score – Banjo-Tooie – Hailfire Peaks (Lava Side) - Inside The Score – Banjo-Tooie – Witchyworld
Cursed clowns We are entering a Banjo-Kazooie spree. It seems that the respective safety authorities have been bribed since now we get to enter the famous park operated by the witch Gruntilda, who truly appears to be a tycoon outside her fairy tail home at Spiral Mountain. This is the… Read More »Inside The Score – Banjo-Tooie – Witchyworld








