Happy game over

There it is. One last victory lap for the bear and the bird, culminating the bluegrass line of pursuit in the soundtrack which was featured prominently for the sonic territories that concern Banjo and Kazooie as characters, their territories and their specific events. From the opening number right to the bookend to the story, ’The End’ cue serves as the ultimate acquisition cue; conquering the game is after all the ultimate goal way beyond acquiring honeycombs and jiggies. It goes without saying that, like those cues, this features Banjo and Kazooie themselves saying good bye with their own instruments.
Musical Analysis
Structure: Section 1
Tempo: 115
Melodic and Harmonic Profiles: C Ionian/Major
The piece itself is recognizable as a slight triumphant distortion of the main theme of the series, the banjo roll pattern turned on its head in order to take us out of the adventure; where the traditional version uses the repeating Sixteenth-note arpeggio with a C pedal note and an ascending profile, this one retains the same notes but changes the pattern to a descending contour. Kazooie plays a celebratory accompaniment alongside Banjo—not that a single kazoo could produce such harmonic material— and just like in the Collect Jiggy bluegrass tune, with her penchant for disruption, she manages to sneak a little fanfare right before the call and response coda of the banjo traditional in the genre. Unlike the jiggy fanfare, this one is ascending, sounding similar to when one collects one of her feathers. It is like each of the two characters managed to get across their own coda without a care for the other, so Banjo has to quickly come up with another proper cadence where both end in harmony, fitting for their kind of relationship.The full composition uses the C – Ab7 progression and then the perfect cadences of G – C.
This is the Banjo and Kazooie own curtain call to their modern interactive show. One final bow from the bear and the bird. Thanks for watching.
And thanks for reading and watching the music visualizations. Banjo-Kazooie is certainly one of the most interesting projects to come out of the N64. Its very peculiar, unorthodox and distinctive style also born out of the bygone era when the production tools were minimal since media for cartridges had little memory to deal with large sample banks or huge orchestrations; this forced inventive composition based on the basic tenets of melody, harmony and structure, no way to hide behind a big lush chord played by an orchestra. The music matches and enhances the irreverent and zany atmosphere of the game and has become one of its most memorable traits. Nonetheless, the particular instrumentation selected was also an inseparable part of the Banjo-Kazooie tone. Same goes for the harmonic motifs and oom-pah rhythm pattern which gave the whole project cohesiveness and a zany attitude to match its wacky world. It has the catchiness expected of children music but under the hood it also has a more sophisticated, bold and sinister tone. It was also interesting in the sense that it is one of the few big game releases of the era whose evolution and development history is well documented, allowing for the unprecedented step of seeing and hearing how the music evolved from early versions right to the final ones, each iteration getting closer to how the game itself was morphing and also showing that scoring is all about conveying the tone of the project and it is a craft that is iterative and exploratory.
So thanks again, and thanks to all the patreons and donors who support the passion and discussion of video game music, inspiring me to continue digging info about music and the culture surrounding it. It has been a great learning experience and I hope creatives and game enthusiasts in general get something out of it; it is great to document the components that make tracks sound the way they do and showing that great, catchy music can be made with simple orchestration. You can message me or comment what kind of projects would you like to see next on this channel; maybe another full game you think has an amazing soundtrack, some individual tracks from particular games or brand new ideas for content. Stay tuned.

Help to keep the rites going around here by supporting the shrine:
- Inside The Score – Final Fantasy VI – Dancing Mad
Stairway to hell This one goes out for the masochists who want to spend their evening watching an entire opus that some other masochist painstakingly spent his time making with the primitive sound chip of the SNES (WARNING: the Visuaizer Music Tracks channel, Video Game Music Shrine and Google LLC… Read More »Inside The Score – Final Fantasy VI – Dancing Mad - Inside The Score – Final Fantasy VI – Kefka’s Theme
Uncomfortable laughter After spending some time with the playfully sinister circus music of the Banjo-Kazooie series, finally we arrive at a character who is the personification of that idea and actually lives up to the sinister moniker, seeing as how this nihilistic psychopath who looks like a comic-relief jester is… Read More »Inside The Score – Final Fantasy VI – Kefka’s Theme - Inside The Score – Banjo-Tooie – Cauldron Keep
Ominous stakes The sense of dread around the imposing tower’s lair of the villain sitting atop the highest peak of the Isle ‘o’ Hags is captured by this depressing track that receives the frantic chord change treatment of Grant Kirkhope but within a minor key context; if the C major… Read More »Inside The Score – Banjo-Tooie – Cauldron Keep - Inside The Score – Banjo-Tooie – Jolly Roger’s Lagoon
Seamen port Finally, the developers fulfilled their promise and managed to complete the legendary lost game known as Project Dream…sorta. There is a reason that game was called that since over at Rare some of its lead members always had a thing for pirate adventures, being featured on the 8-bit… Read More »Inside The Score – Banjo-Tooie – Jolly Roger’s Lagoon - Inside The Score – Banjo-Tooie – Hailfire Peaks (Lava Side)
Duality of bear The duality of man, or rather of bear and bird. Because a series based around the contrasting personalities of its main characters sooner or later had to tackle such a level; the true twin peaks. Because why waste two levels with the generic lava and ice biomes… Read More »Inside The Score – Banjo-Tooie – Hailfire Peaks (Lava Side) - Inside The Score – Banjo-Tooie – Witchyworld
Cursed clowns We are entering a Banjo-Kazooie spree. It seems that the respective safety authorities have been bribed since now we get to enter the famous park operated by the witch Gruntilda, who truly appears to be a tycoon outside her fairy tail home at Spiral Mountain. This is the… Read More »Inside The Score – Banjo-Tooie – Witchyworld








